Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri May 07, 2010 12:45 pm Post subject: Night Below - Journal
03-25-10
Day 1
It’s a warm sunny day in Haranshire and life seems to be good. A new band of adventurers find themselves employed by Gordrenn the wizard in which they are contracted to deliver a chest of unknown contents to Tauster, another wizard in the town of Thurmaster. With a payment on delivery contract notarized and signed by all present, the party starts off down the road on their way. Hours pass as they walk by peasants and farmers on the road, toting their wares and freshly cut hay. Some donations to the poor country folk and the journey seems rather uneventful when arrows from the Lyrchwood Forest fly out and almost hit the dwarf fighter. Two robbers rush out from the woods and start attacking the group. A small band of farmers who were walking by scream “Bandits!” and rush to help the intrepid heroes. As the farmers approach, their attention is diverted and they begin to attack the party with pitchforks and clubs. A battle ensues with the bandits who find themselves outmatched and beaten, but not before almost slaying the Cleric who was wounded badly and knocked unconscious. Keen eyes from the Ranger noticed movement in the trees of Lyrchwood and investigated, finding a small leather bag of very smelly magical healing salve, which was applied to the Cleric. The party continued on their way to the town of Milborne unchallenged where stories of a Wild Witch were spun from nearby townsfolk. An armed escort for some very old women thrashing wheat helped relay information about Milborne and the Baron of Mutton tavern.
The heroes entered Milborne, which is a mediocre size town with some of the finer amenities in Haranshire. The group split up into three groups as the Paladin and Cleric went directly to the towns Church while the Dwarf fighter and Ranger went to seek out Garyld the carpenter who was noted as a excellent Bower and Fletcher. The Wizard made haste and entered the Baron of Mutton tavern to obtain shelter for the night and met the owner Dirkaster a very old and elderly gent. Other party members finally made their way to the Baron of Mutton where they find Andren, the grandson of Dirkaster, up in arms about the disappearance of his fiancé Jelenneth. Haldelar, who runs the Mill House and Jelenneth’s father, comes to the tavern and tries to calm down Andren. Time goes by as Andren begs the party to find Jelenneth, who just so happens to be the apprentice of Tauster in Thurmaster. The Paladin quickly agrees on the party’s behalf and strikes a deal for a free nights stay and dinner at the Baron of Mutton tavern for the good deed. Many thoughts run through the party’s minds as they reflect back on the days travel.
Deliver the chest to Tauster in Thurmaster
Bandits in the Lyrchwood Forest
Tales of the Wild Witch
Semheis the young priest
Garyld the carpenter
Disappearance of Jelenneth
04-01-10
The party seeks out Jelenneth’s home and searches for any clues to her disappearance. As night falls, the Cleric accepts a very small commission on behalf of the party from Haldelar to better speed up the return of his daughter. Making their way back to the Baron of Mutton tavern, the party enjoys some of Milborne’s local color as Garyld the Ranger and Old Grizzler the dwarf spin tales and truths of the Harenshire countryside. Some of which keep ringing in their heads as they can’t help but wonder if any of them are true.
“A pixieled Ranger in the Blanryde Hills…”
“Good Fishin’ in the three rivers…”
“Orcs and Goblins battled in the Patchwork Hills…”
“A baron grazing moorland the High More is…”
“The Great Rock Dale has Orcs, Goblins and all sorts of critters…”
“Worgs! I tell you I’ve seen em in the Hardlow Woods just…”
“The Thornwood? You don’t want to go there, you mark my words…”
“There be one of them Druids in the Thornwoods…”
“…lizard men in the Shrieken Mire, do you remember?”
“That ghost of that swine, Antran Shrieken wandering in there…”
“Something else. Calls herself Queen of the Mire!”
“That’s where Count Parlfray stays, in the Halfcut Hills.”
“…the flowers bloom in The Redwood, love is in the air.”
“Howler’s Moor, there be that terrible black dog, the Hound of the Moors!”
“There be three Rangers in Harenshire. Garyld, Kuiper and Shiraz.”
Most of the party settles in when Bofak, the drawf fighter finds himself in a predicament, as he is about to engage in an arm wrestling match for his ale tab. His opponent? Young Semeren the “Goblin-strangler” from the smithy. Knowing full well he was never going to win the match, Bofak decides to use the element of surprise and snatches the single chest hair that resides on the mountain of a man just before the match begins. It almost worked as the dwarf got Semerens hand down to the table, stopping an inch away from touching. Enraged, the smithy slammed the dwarfs arm down and almost through the table to victory. Bets were paid and the party finally turned in for the night.
Day 2
Paying for passage along the Churnette River from Capella at the boathouse, the party find themselves able to relax for a spell as they float down the slow moving river. The countryside is dotted with farms here and there and the edges of various forested regions. The Ranger lights up some of his newly acquired Dragon’s Breath smoking weed and is very at peace with his surroundings, almost to the alarm of his partygoers. They arrive in Thurmaster at dusk and make their way to the front gates. The land and most of the surrounding buildings outside Thurmaster’s wall are in ruin and decay. Gaining safe passage inside, they make their way to Tauster and deliver the chest of unknown contents. A countersign of the letter for payment is struck along with a night’s accommodation and meal at the Hound and Tails tavern, when they tell Tauster of his apprentice’s disappearance. A very concerned look falls upon the old man’s face as he offers the party to continue looking for the young girl by way of Kuiper. If anyone would know where she might be in the area, it would be him. An agreement is struck and the party settles in for the night at the Hound and Tails tavern, but not before seeing the diseased body of the tavern owner’s son. The paladin and Cleric both approach the rotting body, as death is imminent for the small child this night. The Paladin rests his hands on the body, as newly formed skin appears to grow instantly underneath the bloodied wrappings. The Cleric in turn lays his hands on the boy and breath rushes into his lungs as his chest rises off the bed. Weisman, the owner of the tavern, races downstairs with his cured boy in tow praising the names of the Paladin and Cleric. The party settles in for another night. After performing their healing craft, the Paladin and Cleric can't help but wonder:
"Where was Lafayer, Haranshire’s roaming priest?"
04-08-10
Day 3
Getting to sleep on the meager accommodations of the Hound and Tails tavern, the party arises early for a new day. They are surprised to find a bountiful feast in honor of Cort the Paladin and Darubian the Cleric who have saved a young child from death itself. Two-day old bread, fresh fruit and bowls of cold leftover mutton pie reside on the oak table as the party graciously takes in nourishment. Upon leaving, Darubian conveys his sincere apologies to the tavern owner and repays him for the cost of trying to find Lafayer. Weismar’s eyes begin to water as twenty gold pieces pour from the Clerics pouch and spill into the owner’s hands. In appreciation, he declares a new title or challenge in Darubian’s name will forever reside at the Hound and Tails tavern. The Darubian Challenge dares any participant to eat five full mutton pies in five minutes. That’s five pounds of mutton pies. A truly heroic act on any man’s part who would brave the feat.
The party splits up to acquire passage up the river to Kuiper’s farm from the ferryman who brought them to Thurmaster and to do a little shopping in Barrana’s store. Bofak, the dwarf fighter, purchases a very heavy golden broach inlaid with emeralds and rubies even with the discouragement from the other party members. Deals are struck and with their newly acquired purchases, the heroes finally make their way to a very eager ferryman who is now behind schedule. Another relaxing time floating on the water loosens lips as the party relays the day’s events to each other.
“I will be the first to complete the Darubian Challenge!”
“He said it was made of extra heavy gold and very old gems, hence the cracking.”
“It has another he said. It’s sister! Could even make you fly..”
“Ya, it’s not as good as the other, but this brownwood weed is smokable.”
“Tauster said it’s magical, but not in a good way.”
“..makes me feel really heavy and slow. Here, you take it!”
“Something about whistling fireballs and colored walls of fire.”
Sailing takes a little longer going against the rivers current, but in little over seven hours, they arrive at a farm just next to the river that no mistakenly is Kuiper, the ranger’s farm. Disembarking and saying goodbye, they meet up with the Ranger who welcomes them. Talk of the missing apprentice leads Kuiper to believe she could be down by Hog Brook picking herbs as she does from time to time for her studies. A quick change of clothes and the stout ranger leads the party down the brook in search of Jelenneth. Warnings of large beasts in the woods are expressed along with some of the local poisonous plant life or flora.
“Large Razorbacks could skewer a man in a full charge. Stay alert!”
“Its called Devil’s Claw. Very poisonous, done right and your bed will remain warm.”
“Farmers bring their pigs here to graze on the acorns.”
Suddenly a large grey wolf emerges from the shadows. Kuiper quickly tells the party to lower their weapons and after a spell they are introduced to Oleanne the Druid, accompanied by her two wolves, Belshar and Arlin. A new problem has occurred and Oleanne asks for Kuiper’s and the party’s help in capturing a frightened boy, Maxim, who is believed to be a werebear. As the search for the missing apprentice hasn’t turned up anything yet, the party is enlisted in helping out. Hours go by as the Druid leads them to the headway of Hog Brook and the last place she saw the child. Night falls fast and the party makes camp for the night as searching by torchlight for the werebear would be frivolous at this point. Watches are made and they make rest for the night.
Day 4
Belshar snarls in the wee hours of the morning as Oleanne senses danger. A barrage of arrows flies out of the foliage and strike Eldrad the Wizard. A band of bloodthirsty orcs rushes the camp as war cries awake all those sleeping. A battle ensues and time seems to stand still as blood is spilled and flesh torn in grizzly displays of combat. Kuiper, Oleanne and the party find themselves alone as eleven dead orcs lay motionless underneath their feet. Rain begins to fall as Oleanne sets off to find more information south in the Thornwood about these orcs. Kuiper and the party continue on in search of the lost werebear after picking up his trail once more. Before leaving, some magic and herbal healing is provided to everyone. Eldrad the Wizard casts a Detect Magic spell over the orc loot and wonders to himself.
“I wonder if I can cast spells while wearing that shield…hmmm.”
04-15-10
The rain stops, promising to be a very beautiful day as the party, led by Kuiper, head off on a werebear hunt in the northern region of the Thornwood. Tracking the medium sized bear is relatively easy as Kuiper points out the very distinct tracks to Aiden. A half-hour into their search and they come upon a small clearing. Suddenly the werebear barrels out and starts to attack the party. Kuiper quickly steps forward to draw its gaze and acts as a diversion for the rest of the party who has nets ready to throw and entrap the beast. Darubian and Bofak finally manage to ensnare the monster as Kuiper tries to calm the werebear down by talking to him in a unknown language. Minutes go by when the injured bear finally settles and the nets are removed. Making haste, the entire party with werebear in tow, make their way to Kuiper’s farm where a nice hot meal of recently slain Razorback roasts on a couple spits. The sun begins to set as Kuiper asks the heroes to return to Milborne and notify Garyld of the orc activity in the Thornwood along with any word on Jelenneth. Taking the now human formed boy back to his farm to have a nice talk with his parents, the party sets off on a long walk alongside the river back to Milborne. Discussions fill their time as they try for a nonstop trek.
“Kuiper says his great uncle could have been one as well.”
“Boy this orc shield is heavy. Wonder if anyone knows this symbol on it.”
“I hope Oleanne doesn’t get into any trouble without us.”
“I could use a pint about right now to wash down that razorback.”
Day 5
Fifteen hours later, the party finds themselves approaching Milborne. They can all see some sort of service taking place on the Folly half built bridge. Upon closer deduction, a funeral for a small child is proceeding. A very tall elderly gentleman with a long white beard appears to be conducting the ceremony. Darubian notices a holy symbol of Torm around the priest’s neck and discerns that it must be none other than Lafayer, the roaming cleric of Haranshire. Bofak also sees something of interest on the casket. The fabled “Flames of Destiny” flower he heard tales about from Old Grizzler laid rest on the child’s wooden tomb. Old Grizzler’s words begin to ring in the now thirsty dwarven fighter’s head.
“Only the purest Dwarven Firebrew can be made from its petals and berries.”
Suddenly a thunderous ‘CRACK’ echoes through the town as the party makes their way in. Seeing Rastifer with a whip taking target practice on some old glass bottles calms their fears as Garyld reunites with the party. Talk of bandits and thieves in the area begin to fill their ears from the elderly lame ranger along with the tale of murder of Darius Carman’s youngest daughter who was found stabbed with a sprinkling of loot stolen from the manor house. The party quickly conveys the band or orcs in the Thornwood to Garyld who in turn scribes the news on a small piece of paper and attaches it to one of his black crows, instructing it to seek out Shiraz to the south. If ever there was a need for a cleansing of the land of Haranshire, now is the time. The party splits up in search of various interests. Bofak finds his dwarven miner friend Old Grizzler while Darubian seeks out Lafayer. Cort the Paladin is about to get some answers from the young priest Semheis when he stumbles upon him being scolded and reprimanded by Lafayer. Thinking twice as it seems the situation is under control, he returns back to the Barron of Mutton tavern and regroups with his fellow adventurers who appear to be in negotiations with Ferris the ferry boatman. Panic seems to have stricken the old man in light of the recent events of thievery and murder in which an agreement is signed for escort of a very special shipment down the river to Thurmaster. Tensions run high as Eldrad and Bofak go with Ferris to confirm that the shipment in question is on the level. With their doubts subsided, the party finds themselves once again getting to sleep under the roof of the Baron of Mutton as new developments run wild in their minds.
Thieves in Milborne
Murder of the young daughter of Darius Carman
Flames of Destiny flowers are buried with the casket
Old Grizzler has the “Dragon’s Fire”
Tunnel in to the flower. No one will know!
Lafayer will be a good ally if healing is needed
Sehmeis finally got his licking that was coming to him
Armed escort back down the Churnette River to Thurmaster
Something of importance for Count Parlfray
What does this shield do anyways?
Tauster still owes us commission for delivering his letter to Kuiper
Day 6
The party awakens to another bright and prosperous day as they gear up for another slow and hopefully uneventful journey back down the river. Prayers are prayed for and spells are memorized before they set out on the day’s events. As they are about to disembark, Andren seeks out Bofak with a letter from Old Grizzler written in old dwarfish.
Bofak:
I teach you the ways of your heritage
Collect much Flames of Destiny and half be yours
Work has begun on a small mash in Bofak’s honor
A letter of our night tunnel lays in wait for delivery
No worries need to wrought
04-22-10
The party arrives at the Milborne docks and are greeted by a new hired hand to help in escorting the shipment to Count Parlfray. Thoven Wyvernjack, a very young and eager Halberd-wielding fighter from the north, introduces himself to our band of heroes and takes a place on the river raft. The day goes pretty much uneventful as they make their way around the Thornwood and through the Redwood forests. Arriving at Thurmaster in the evening, the party collects their signed agreement and branch out into several different locations to conduct their business. Thoven goes directly to the Squire Marlen’s house and collects his transport payment from the tax collecting magistrate banker. Most of the remaining party visits Tauster and conveys their ill news of Jelenneth as still missing. Payment for delivering Tauster’s letter to Kuiper is struck along with the agreement to draw the orc symbol from the shield they had and the party heads over to Squire Marlen’s house for payment of both the transport and delivery duties. A brief conversation with Cort the Paladin and the Squire tends to leave a bad taste in each others mouths as arrogance and justice guide each others hearts. During the party’s monetary transactions, Bofak wanders over to Barana’s store and strikes up a conversation with the shop owner. Items of considerable golden shininess are ogled at but in the end no deals are struck except for the possible snack of some dried eel. Collecting all their money, the party heads back to the Hound and Tales tavern where they walk in on a sight to behold. The sounds of chanting fills the squabble as a strapping young lad tries to conquer the “Darubian Challenge”. After a mere two 1-pound pies into the feat, the man passes out from over indulgence. Bets are struck as they coax their newfound friend Thoven into taking on the man-sized test. The barmaid brings out the five mutton pies and lays them in front of the fighter as his eyes grow wide with excitement and his mouth begins to salivate profusely. Two pies down and the fighter almost collapse to the ground in agony, as he cannot eat another bite. A little time goes by as the party reserves room for the night when Thoven unleashes a groan of internal pain. A very poisoned and sickly young man heads off to sleep off his realized mistake. A good nights sleep should do wonders for the party as the days events run through their minds, waiting for what tomorrow will bring.
“I think I’ll go see Tauster about this shield. 50 GP is worth it.”
“I wonder what favors Tauster would do for that shield.”
“Uuuuugggg. I will be a glutton for mutton no more!”
“Wolves howling in the night, could be Oleanne’s.”
“No sister yet, but that mirror has got to be worth a king’s ransom!”
“Meet me back here at three in the morning.”
“From one mage to another, a price-break on magical help is appreciated.”
“Getting hungry. Probably some good game around here.”
“The size of that Razorback was enormous!”
“Deliver this deliver that. Is that all we are good for around Haranshire?”
“This letter goes to Darius Carmen back in Milbourne.”
“Maybe we don’t need this shield anymore, now that we have this drawing.”
Day 7
The now party of six heroes, besides Aiden the Ranger who slept outside, wakes up to a cold meal of left over mutton pie and warm ale. All but Bofak dig in who begins to feel the same affects as Thoven did and begins to whine about his health. The party goes about their business in the morning before returning to Thurmaster’s badly decayed docks for the return trip back to Milborne. Aiden begins to dig into a nicely roasted jackrabbit he tracked and killed in the morning, which fills his belly the only way a Ranger knows how…”full”. The two fighters, still feeling the effects from their mutton pies, head over to Tauster’s house to see if the old man may possess a cure for their illness. A reduced price for help is agreed upon and the old man pulls out a sealed scroll and begins to wave his hands about and read the incantations on the very old paper. Within seconds the poison that resides in their blood begins to evaporate and escape their bodies. With much thanks incurred from both, Bofak returns to Barana’s store, only to be greeted somewhat coldly. A smug shrug and the dwarf meets the rest of the party at the docks as they set sail back up the river to Milbourne to deliver a letter from Tauster to Darius Carmen, Milborne’s noble. Coupe hours go by as Bofak negotiates a rest stop in the Redwood and conveys his story of the “Flames of Destinty” flowers, which could possibly be found here in the Redwood. A quick search begins as Ferris the ferry boatman plays a couple jokes on the party, pretending to be slain with Cort’s loaned silver sword. Upon returning with two possibly three flowers from the Redwood, Ferris was startled and the expensive silver sword was swallowed by the deep depths of the river. Thoven quickly ties rope around Bofak as he jumps into the deep blackness, only to land in some very dark mud and find the river four feet deep. Gathering the sword, they continue on their way. Another quick stop at Kuiper’s farm they exchange news between themselves and the Ranger. Faces are saddened, as it appears Jelenneth may be lost forever. The Paladin’s pit begins to turn at her possible demise, but honor and faith continue to drive him in search of the girl. A conversation ensues of very large Razorbacks in the Thornwood when tales of “Gorloth”, spill from the Ranger’s mouth. A demonic giant Razorback servant to the orc god “Gruumsh”. It was said "Gruumsh" road "Gorloth" in battle as no worg was fierce enough for his blood thirst. Eyes widen and hearts begin to pound as something this powerful would certainly have its way with this party. Questions of Shiraz and help needed in the Ellhold are expressed from Kuiper to the party as they gather their wits once more and continue through the night unscathed to Milborne.
Day 8
The sun is warm and a slight breeze helps in gaining some time back up the river. Our band of heroes walks into Milborne as they are greeted by some of the local folk who know them by name and come upon a auction of the Denfast family’s belongings. Reasons and stories abound about the New Mire’s mysterious flooding of the surrounding lands. A page interrupts Andren, who was excitedly asking about his lost fiancé, and delivers a letter to the party. Opening it, the letter reveals a summons from Darius himself to the party to be held later today. Wild suspicions begin to build within the party.
“First Count Parlfray, now Darius Carmen.”
”I know I could tame Gorloth. Probably isn’t true anyways.”
“Kill two birds with one stone when we meet Darius Carmen.”
“Deliver the letter from Tauster to Darius.”
“What could be going on in the Ellhold?”
“What’s with the New Mire flooding?”
“Old Grizzler around? Better talk to him too and deliver these three flowers.”
“Back to Squire Marlen in Thurmaster to get paid 50GP for this delivery.”
04-29-10
The party makes quick work of their situation as Darubian heads to the church and strikes up a conversation with Lafayer who starts to question the young priest's responsibilities towards finding Jelenneth. Darubian received some well-needed reprimands consisting of a weeklong tithe and repentance for his misdirection. Meanwhile, Bofak seeks out Old Grizzler who seems to be in some sort of trouble as he is having a pleasant conversation with one of Milborne’s town authorities. Heeding the Firebrewing expert, Bofak makes haste and returns to the Hound and Tales tavern. Thoven and Aiden gear up more before meeting the rest of the party as they acquire some finely made cane-fishing poles. Thoven also barters his way into possessing a somewhat used length of silk rope in exchange for transporting some goods and items to Shiraz up at the Ellhold. Cort and Eldrad finally meet up with the rest of the party at the tavern after observing the family auction and gaining some information on the task they are about to be handed to them. The door to the Hound and Tales tavern bursts open as a young page calls on the party to come at once to see Darius Carmen. Instructed to leave their weapons behind, they file into the grand hall of the Carmen manor and come face to face with the noble of this region. Three topics of conversation ensue as the party regales their presence in Haranshire. The grave robbing matter comes to a final stint in which Old Grizzler is hauled off and out of the hall. The delivery of a small chest of unknown substance to Count Parlfray was graciously thanked for as the gift was clearly something very private between the two nobles. The party's honor begins to rise in Darius Carmen’s eyes when talks of seeking out the New Mire’s mysterious flooding brings a wave of conflicting views.
“Lafayer told me the best area would be the Great Rock Dale.”
”Does the fall of the many outweigh the fall of the one?”
“All five of my sons? Lafayer…they are all I have left.”
“We can kill two birds with one stone here.”
“Yes, er…I believe Haranshire’s New Mire plight should take precedence. ”
“The deal is struck then. Both parties begin today.”
Excepting the two-week scouting mission, the party makes their way to Harlaton, and beds down at the Pitch and Pitchfork, a very small and not very clean tavern. Trying to get some sleep they make the best of their situation and go over the tales of Harlaton.
“Old willy lies on that their wall. A beast if I ever saw one.”
”It’s the Water Titan. I’m sure of it.”
“That water elemental in the Ellhold is the culprit, led by the nixie.”
“Bird people are to blame. Ever since they came!”
“The old Slug may be backed up? I don’t know. ”
“One week is all we get to fish until our tanks are full.”
Day 9 (Day 1 New Mire)
Awaking to meager rations, the party sets out in search of the local color to get their bearings and to also look for the missing apprentice Jelenneth. The entire day goes uneventful as they find no leads or any trace of the missing girl.
Day 10 (Day 2 New Mire)
Hoping for a better day, they once again venture out towards the New Mire, passing terrace after terrace of vegetation that the local farms have pristinely set up for growing some of the best vegetables in Haranshire. More tales of woe are starting to pile up on the heroes nerves until they come across a young boy not more than the age of 8, telling a very wild and embellished story of blue skinned monsters near the headway of Cutters Brook. After some quick glares of telling untruths, the boy confesses to have seen a couple blue skinned humanoids a couple of days ago. Taking this new information, they set off in search of the beasts. A couple hours go by as they come across a cave entrance. Seeing two blue skinned humanoids quickly disappear inside they venture in with weapons drawn. Yells of “Leave us alone! We no attack Humans!” ring out through the cavern. Seeing a junction in the tunnel, the party races forward and cleaves one of the blue skinned goblins down. Goblin voices ring out from everywhere. “You leave now, or Big Bad come.” “Why you attack? We no mean humans harm!” Advancing into two groups so as not to be flanked, the fighters begin to pummel a couple more goblins before the fowl evil mongrels lay down their swords in surrender and beg the party to stop. From the other direction, footsteps can be heard as the leader of this clan along with a goblin shaman approach and begin to parley with the party so as to stop the party’s advance any further or killings. Thoughts run wild as they begin to talk.
“They’re evil! They should DIE!”
”What is with all this blue paint and the tattoos on their foreheads?”
“Goblins surrender so easily? Better be on guard..”
“Grundlegek is the leader of this goblin scum.”
“A shaman of sorts, Burukkleyet be his name. ”
“What else lies in these caves?”
“There were no reports of attacks around here.”
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Sun May 09, 2010 9:15 am Post subject:
05-06-10
Shouts of terror leave the blue skinned goblins foul mouths as the party enters negotiations with the evil creatures. Questions are asked of the flooding in the New Mire when the Shaman begins to feel a little uncomfortable. Targeting their prey the heroes pinpoint his involvement and begin private talks with him.
“Two years we come here.”
“We broke off from bigger tribe.”
“BIG BAD…BIG BAD!”
“Was gift from Maglubiyet“
“You give magic item and copy of powerful ring”
Upon a lawful agreement of providing a replica ring so the Shaman can stay in power within his tribe and a magic item for the exchange for the Shaman’s ring, the party leaves the cave with chants of big bad sending them off. An ambush of Mountain Lions not far from the cave’s entrance surprises the party and Aiden, the ranger falls prey to a sweeping torrent of attacks from the beast. The rest of the party rushes to help and eventually they bring down the two big cats. Gutting their newly acquired rations, they take their pelts and head back to Harlaton and bed down for the night, enjoying some very tender lion shank steaks and their bellies full.
Day 11 (Day 3 New Mire)
A new day ensues as they travel up the road back to Milborne to re-supply and see what they can do about this Shaman ring. Entering the town, they once again waste no time in splitting up as to better speed up their business. Negotiations are struck for some lion skinned cloaks, a silver ring that will be fabricated post haste to resemble the Shamans and simple supplies. Eventually the party makes berth back at the Baron of Mutton tavern where they begin talks with Lafayer and Tauster. Emotions run high as Darubian tries to gain information from the elder cleric. A furrowed brow on Lafayer’s face uncurls as he begins to cast a spell on the straying cleric, immobilizing him in place. Thoughts of his last night’s prayers begin to fill his head as he wonders if he was wrong.
“Torm, I have served you with all my life. I have followed your path as just and as true as I could. There were times when you have punished even me as you have Semheis, and now you punish this brave acolyte who helps out this land. I know you are a powerful god and mean to bring this straying sheep back into the pasture, but please show some mercy on him. He is very good. I can see it in him. I see him becoming a great leader in your name and will achieve things even beyond my knowledge. I request his weeks penance of lost powers be bestowed upon me lord or at least the majority, as I believe I am as much at fault for not being able to nurture his growth in your name. I will try harder to guide him back. There is another in his party that I have spoken to. He seems to be good and more rigid in his structure of laws and beliefs. Maybe he can help as well. I know young Darubian will realize his missteps and be back in your graces in no time. If anything, he his pure at heart and would do nothing to deface your name intently. I will not let you down oh mighty Torm, as I know he will neither.”
Minutes pass as the party relays their latest dealings with blue skinned goblins, and their newfound theories of the New Mire, when Lafayer releases Darubian from his grasp. A dark cloud rises in Layfayer’s soul as the young cleric throws down his sacred holy symbol in anger and storms out of the tavern. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri May 14, 2010 11:32 am Post subject:
05-13-10
Taking the time to better themselves in their own craft, the party once again splits up and goes their separate ways. Bofak heads over to Old Grizzlers shack where he is led down to a secret cellar. Inside this vast hand dug cavern are many shapes and sizes of ale barrels. The far end of the room is set up for brewing of all sorts of ales and spirits. Pulling out a rusty iron key, the old dwarven miner unlocks a very ancient book and begins to teach young Bofak the ways of distilling a variant of ancient Firebrew.
Meanwhile
Cort begins to converse with Darubian about the way society works and his place in such a society as they head back to the Barron of Mutton tavern where Darubian picks up his forsaken religious symbol, heads straight to the church and begins his atonement. Cort relays to Lafayer their discussion and lawfully agrees to watch over Darubian so as to further guide him from any missteps.
Meanwhile
Aiden finds Garyld and commissions him to send a message to the ranger Shiraz, to meet them tomorrow night outside Harlaton after they deal with the blue skinned goblins once again. Garyld writes the message on a small piece of paper and ties it to one of his black crows. Whispers of clicks and chirps can be heard from Garyld as the bird takes off, in search of the wondering ranger.
Meanwhile
Eldrad the wizard begins to barter with the wizard Tauster, who is in Milborne on some official business with Darius Carmen, about learning some of his craft. The Elder man’s brow rises and his emotions begin to race as once again he may have an apprentice to school and bestow all of his knowledge onto. Not wanting to jump into something that may not benefit his presence in Haranshire, Tauster agrees to teach a couple low level spells for a fixed price or for trade of a magic item. Eldrad contemplates this proposition and agrees that when the time comes, he will seek out the mage and begin the arduous task of spellcraft.
Meanwhile
Thoven wastes no time and begins to seek out the smithy were he commissions to alter his armor to better suit his frame. Taking great pride in his armor that has been in his family for many generations, he only hopes that the smithy can do it justice and not turn it into a couple horseshoes. After the fitting is done, the armor fits like a glove as he begins to practice some of his combat maneuvers with his massive halberd. The fluidness of his steps and torso twists become very evident and a smile turns into an evil grin as he knows one day he will attack some foul evil spawn with the quickness of lightning and the force of thunder itself.
The party continues on through the night until dawn the next day as thoughts of all sorts run through their minds, some religious, some prosperous, and some devious.
“The hand of Torm clutching a black bird!”
“Flames of Destiny, Ash from the eyes of Gorloth, and Nixie dust.”
“93% pure FireBrew. This’ll grow some hair on your…”
“Another sheep to have to watch over.”
“This replica ring better be good.”
“…yes, tomorrow night outside Harlaton.”
“11 more days left to find a solution to the New Mire.”
“I shall bring you honor father. This armor will vanquish any foe.”
“What about the Great Rock Dale, they have not returned?”
“There goes Darius Carmen himself riding east with soldiers.”
Day 12 (Day 4 New Mire)
The party collects their belongings and by mid afternoon, is on their way to the New Mire and the blue skinned goblins lair by way of Harlaton. Stopping to camp outside the town’s surroundings, they are suddenly ambushed by a flock of Blood Hawks who swoop down and begin to claw and rip flesh from the Clerics body. The rest of the heroes come to his aid in trying to defend these ravenous acrobatic demons, but not before the Cleric succumbs to their attacks and falls to the ground unconscious. A lasting memory of Torm’s hand clutching a black bird blinks in the Cleric’s mind, before everything goes black. Combat ensues when Aiden notches his arrow in his bow and lets loose. The arrow flies straight and true towards its prey as it collides with the Blood Hawk like a spear through a wild boar when the night sky lights as if on fire and a thunderous clap engulfs the region. The flock of black carrions falls to the ground in heaps of smoldering flesh and feathers. The party looks at Aiden wondering what just occurred. Minutes later, Shiraz approaches the party and makes camp with them for the night, conveying her troubles to them in hopes of helping her.
“The aarakocra are having a hard time adjusting.”
“If they can be persuaded to leave would be the best for everyone.”
“Blood Hawks and humanoids attacking them near Feather Fall.”
“Shenjurath the nixie has a cast a sympathy spell on the Water Elemental, controlling it.”
“She may loose control and the dam may break!”
Day 13 (Day 5 New Mire)
With Shiraz’s new information, the party disembarks and venture to the blue skinned goblins lair once more. Parlaying with these evil creatures again, makes Cort’s skin crawl, but he is bound to their lawful agreement. Meeting with Burukkleyet, the goblin Shaman, the trade lasts only moments as the replica ring and Darubian’s magical shield are traded for the magical ring of Burukkleyet. Leaving with the ring post haste, the agreement still stands between the paladin and shaman of not attacking each others race. A discussion begins on what to do now that they may possess the solution or piece to the puzzle of the flooding of the New Mire. It is agreed upon to venture out in the flooding swamp in search of any other clues that may help with this mystery.
Day 14-22 (Day 6-14 New Mire)
The party searches in vain for any clues while trudging through the dark corners of the New Mire, until they finally make their way back to Milborne with nothing more to go on.
Day 23
Entering the city of Milborne, the heroes are beat, wet and hungry for more than just dried rations and eel. Returning with the ring and the only thing to go on, they commission Tauster to identify the ring of what powers it may possess. Minutes go by as incantations spill from the wizard’s mouth and semantic gestures are spun. He says it is a ring of water elemental command which is “leaking” matter from the Elemental Plane of Water into the Prime Material Plane, hence the water logging of the New Mire. Writing the cause of the flooding on a parchment, the party approaches Darius Carmen in finishing their deal. 1000 GP total is delivered to the heroes for their good deeds. Darius himself seems to lessen his apprehensions towards this new group of adventuring heroes who have just solved the mystery of the New Mire. Friends come in many shapes and sizes, and nobles are sometimes the best friends to have. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri May 21, 2010 11:49 am Post subject:
05-20-10
A discussion of the symbol of the ring is struck by the party and Darius Carmen where most of the party agrees to pay half the fee of 500 GP to see if one of Tauster’s contacts may help in deciphering the runic symbol. One week and they should find something hopefully that will help them decide what to do with the leaking magical ring. The day goes somewhat uneventful as the heroes finally get a chance to relax a little. Rumors on the possible whereabouts of Jelenneth in the Hardlow Woods in search of the fabled Gleaming Glade and its magical treasure are tossed around throughout the party which spurs hope of finding the hopefully live apprentice.
Day 24-27
Fists and metal fly as Bofak begins some much needed training from his elder fighter and miner Old Grizzler. Thoven decides to help out and stands in as a sparring partner. Old Grizzler, bearing his massive Dwarven Hammer, trains his young apprentice with skill and determination, treating him as if he was from his very clan. Aiden works with Garyld and fashions a dozen arrows with the feathers from the slain Blood Hawks. Black and sleek, five of the arrows are of a high craftsmanship and appear to be more accurate than the others. Darubian and Cort both begin training under Lafayer for a couple days as they recant works from some long but not forgotten priests and tombs. Eldrad also enlists the services of Tauster as he begins his spellcraft under the elder wizard and writes feverishly throughout the four days, finalizing four new spells into his spellbook.
Day 28-30
The rest of the week flies by as tremendous thunderstorms batter the countryside. The rivers begin to flood due to the amount of water being dumped on the land and streams. Thoughts of the Eelhold abound in the parties mind when they finally receive a letter from one of Tauster’s contacts about the leaking ring. Not much to go on other than the terrifying mention of the Underdark, which is a little unsettling for Eldrad and Bofak as they have heard tales and legends of this evil and very dark place. A decision is made to make haste to the Eelhold to deliver the ring to the nixie or Shiraz in hopes of regaining control of the Water Elemental in the lake. With fresh horses, they set off in the cold damp rain for the days journey up the Blanyrde Hills.
Day 31
Reaching their destination in the evening, they party rests their horses as some of them seem to be rather sick from the nights excursion. Cort, sensing the immenent death of his steed, lays hands on the beast and brings it back from the edge of death. Wet, cold and sore, the heroes make their way up the steep incline of the Eelhold and to the dam itself where they are met by Shiraz the ranger. She quickly accepts the ring when Eldrad spies the nixie on the far side of the lake, swimming towards him. All of a sudden the lake spits forth a torrent of water like never seen before as a geyser of liquid thrusts towards the stormy skies. In seconds the massive column begins to change shape and becomes a dark and ominous wave of terror as it races across the lake towards the party. Bofak Aiden and Thoven waist no time and bolt up the dam towards the northern clearing. Eldrad, knowing his fate may in fact be near, stands his ground and smiles. Darubian, begins to cast a Command spell on the elemental, not knowing it will have no affect on the creature. The nixie pops out of the water in front of the beast and grins a sour smile as her eyes begin to glow and begins to chant a rather ominous incantation. In seeing the nixies apparent advancements, Cort pulls out his sword and shield and loudly conveys her to stop the advancement of the Water Elemental in the name of Tyr. Out of the rear of the dam, Shiraz runs out , holding the ring of water elemental control and begins to mentally and verbally stop the wave from crushing the party. Darkness engulfs the three party members as the wave is about to slam down on them but stops short and hovers above their heads like a looming wall of death. Shenjurath, the nixie and Shiraz both wrangle the massive Water Elemental under control and force its retreat back into the lake. Sighs of relief can be heard from atop the dam but not before noticing some very extensive damage to the dam. Camping for the night, the party tries to get some rather much needed sleep.
Day 32-34
Aiden takes the horses and rides back to Milborne where he tells the town of what events unfolded at the Eelhold and enlists help from the town. Pitch and tar and wagons full of workers with tools make up a caravan and head back to the Eelhold to help repair the damage done by the water Elemental.
Meanwhile
The rest of the party breaks out some of their axes and begins to cut down some of the timber in the nearby region of the Eelhold. Chopping sounds echo off the massive wooded structure as they work very hard to cut down, gather and stockpile the lumber before help arrives. Night comes as an army of workers approaches the dam and makes camp. The party reunites and makes camp at the Eelhold for what is hopefully the last night. Saying their farewells to Shiraz, she graciously thanks them for their deeds but also implores them to find a solution to her Feather Fall dilemma. Lawful agreements are struck to help out Shiraz as they turn in for the night. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri May 28, 2010 11:39 am Post subject:
05-27-10
A good nights rest is what the party is truly warranted as they set up watches throughout the night. During Thoven’s watch, the lake begins to bubble and stir as three black beasts lurch out from the placid lake. Aiden, being the closest to the lake side and fully asleep, suddenly finds himself a meal for these giant black lake eels. Scoring several hits on the ranger, flesh begins to tear away from his shoulder as the rest of the party wakes to the onslaught and carnage. Wasting no time, they surround the slippery snakes and begin to fasten a buffet of freshly sliced eel fillets. Moving a little farther away from the lakes edge, the party continues on through the night, fully on guard.
Day 35-39
The party breaks camp and heads back to Milborne at full speed on the loaned horses from Lord Carmen. Talk of riding onto the Hardlow Woods is grumbled from Bofak who inherently has a fire brewing inside him about finding the lost apprentice who may be in search of the mysterious Gleaming Glade. Arriving back in Milborne, Bofak takes his steed and continues on through the High Moor towards the Great Rock Dale. The rest of the party remains in Milborne to do various tasks to better improve their situations.
Day 40-45
Even a party united as the one who solved the Mystery of the New Mire, Helped Control the Water Elemental, Saved the dam at the Eel Hold and helped capture a Werebear, has its breaking point. Days go by as they find themselves split up into three distinct groups. Bofak finds himself lost in the High Moor after his horse becomes lame and unknowingly rides the wife of Carmen’s beautiful white stallion to its grave. Wondering alone for days, he becomes the object of desire from a flock of Blood Hawks as he feverishly defends himself with every last ounce of energy before almost collapsing to the ground, wondering if this was the best choice he made.
Meanwhile
Darubian, Eldrad and Cort venture down to Feather Fall in search of the Aarakocra as promised to Shiraz. Upon almost reaching the mighty stone bluff, they are instantly attacked by a patrol of Gnolls and a couple Blood Hawks. Maneuvering around for better positions, the three finally overwhelm their foes and take a short breather before continuing on.
Meanwhile
Aiden and Thoven secretly make a plan to go and find Bofak who has not returned. Making their way to Kuipers farm, they see the seasoned ranger cutting up what looks like meat from a rather large horse. Along side is the beautiful white pelt drying out in the wind. Seeing that this is obviously Bofak’s horse, they find out that Bofak was seen in the area some days ago as Kuiper tried to even lead the young dwarven fighter back to his farm before Bofak befalls any misery and death upon himself. Not willing to give in, Kuiper warned him of the haunting of the Gleaming Glade but still fell upon a deaf ear. Aiden and Thoven quickly start out in search of their party member north along the Great Rock Dale when they meet up with a band of Gnolls. Combat ensues as Thovens halberd slices through the hyena-faced humanoids like hot steel through butter as Aiden pierces holes in a couple with his Black Hawk arrows.
“A party is only as strong as their weakest member and when the number of members dwindles down, so does your party’s strength.” - Lafayer _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri Jun 04, 2010 11:23 am Post subject:
06-03-10
The glow of the sun begins to fade away as night approaches, wrapping the parties like a very cold blanket. Not finding their lost friend, Aiden and Thoven head back to Kuiper’s farm with new information of a giant flock of Blood Hawks near The Great Rock Dale. Making post haste, they arrive in the dead of night.
Meanwhile
Surviving the aerial onslaught, Bofak begins to head south east as he begins to guide himself with the setting sun. A dark shadow suddenly casts a grimacing veil of darkness over the fighter as he takes cover. Bofak’s eyes begin to widen as he scans the sky and sees a rather large creature sailing through the clouds. Flashbacks of stories abound in his mind as the creature in question can be non other than a dragon, a very large green dragon. Rather rattled from his experience, Bofak continues on his way back south to where he believes Kuiper’s farm may reside.
Meanwhile
Worried about being ambushed without their spells, Cort, Darubian and Eldrad decide to head back to Milborne. Thoughts of the rest of the their party abound as they hope their lost Dwarven friend is alive along with the ranger and fighter who went out scouting for him.
Day 46
The darkness engulfs the party in the wee hours as they continue making progress to their destinations. Aiden and Thoven reach Kuiper’s farm and convey their dealing and sighting of the Blood Hawks. Alarm can be seen all over the elder ranger’s face as he instructs them to quickly board his raft and make for Milborne to warn them of a possible impeding attack. Wasting no time, they begin their midnight journey up the Churnett River where they come upon a rustling in the brush. Drawing their weapons, they begin to ready themselves for anything. Tired and beat their muscles tighten as a very battered Bofak stumbles forth and almost collapse on the bank. Gathering their lost friend they let him rest as they paddle back to Milborne.
The now two parties of three both arrive at Milborne where they spend the rest of the day and evening recuperating from their very hard and forced journeys. A very awkward silence begins as the now reunited party conveys their tales of solo adventuring while conducting business at Garyld’s house. Suddenly, the door opens wide and Darius Carmen and Lafayer walk in. Talks begin but are hushed in a matter of moments by Carmen who instructs the party to immediately convene at his manor. The room begins to fill as all three of Haranshire’s Rangers, Darius Carmen, Lafayer, Semheis, Tauster and the intrepid heroes begin talks of what appears to be war.
“Flocks of Blood Hawks are to the north…eighty or more”
“A huge flying beast, green hued and loud as thunder!”
“A journey to Count Parlfray’s keep to request assistance.”
“Gather information on Parlfray’s army and strength.”
“The Queen of the Mire. Very old and mysterious.”
“What’s he telling him? That’s not the truth, I can sense it!”
“A clone spell interrupted? For what purpose? What reason?”
“Parlfray will invade within a week!”
“Right arm a lie, left arm the truth.”
“I’ll send word later. Do not speak to anyone!”
“We three shall take care of the Blood Hawks at Feather Fall.”
“Send word to the dam to bring back men to help defend Milborne.”
Day 47
The party agrees to head back to Thurmaster and on to Count Parlfray’s keep where they have been instructed to ask for assistance and gather information for Lord Carmen in what appears to be an invading attack on Milborne from Count Parlfray. Readying themselves and talking over their new plight of Haranshire, a knock comes on the party’s door. A note is handed to Cort who instructs the party to meet at Capella’s boathouse. Looks of secrecy and doubt begin to take hold on the party once more as they hold a secret meeting in the rundown wooden shack. Cort immediately apologizes for the secrecy and conveys the real truth behind their plan and Lord Carmen’s wishes. Lies and deceit abound as truths of Tauster’s clone convincing Carmen of a fake attack fly from Corts lips. A new plan of parlaying with Count Parlfray while sending another personal shipment to his keep is secretly negotiated. Appearances must be kept until the traitor can be exposed. A countryside torn apart years ago, then healed over time, was almost on the brink of war. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri Jun 11, 2010 9:57 am Post subject:
06-10-10
The ripples on the river were rather soothing as the party floated down the Churnett River once more. A dark and looming thunderstorm could be seen in the distance which hopefully wouldn’t impede their travels. A couple hours goes by as Thoven feels a couple jerks on the raft’s rudder now and them when all of a sudden, the raft stops abruptly, tossing everyone overboard except for Thoven and Eldrad. Flailing away, they manage to clamber to each of the river’s banks and out of the cool water. Drenched from head to toe, they start to devise a plan of pulling the boat over with ropes to continue their excursion when Thoven sees something below the depths of the water. Crouching down, he barely makes out what appears to be a head and arm of someone or something. Not wanting to be surprised, he grips his halberd with both hands and starts to unleash a torrent of blows in the water at the darkened figure. Not seeing any movement, he quickly helps Eldrad and pulls the raft free from the river’s clutches when Darubian’s eyes widen from a razorback bolting straight for him from out of the woods. The boar thrusts its tusks deep inside Darubian’s thigh as his scream of pain can be heard from everyone. Swinging around, Cort sees the danger and takes a mighty swing at the beast, landing a direct blow to his midsection. The boar’s head locks with Corts as time seems to stand still. The sun beats down in Cort’s face as he sees the eyes of the boar begin to swirl with smoke and fire. A couple more rounds of fighting ensues when the beast in put down for good. Sweat rolls down Cort’s forehead as something unnatural just happened, something bad…something evil. After field dressing the razorback and checking the boat for any damage, the party decides to continue down the river. Upon further inspection, a gold ring is found attached to the boats rudder, which was resting on a very decayed and severed hand. Not wanting to loose time the party shoves off once again heading straight for a very dark and ominous storm.
Rain begins to drizzle now as the adventurers decide to make camp near the headway of Hog Brook. Approaching the open area they can see a very small fire burning in the darkened afternoon. Next to the poorly lit fire, the body of a small humanoid is huddled close by and appears to be sleeping. Docking the raft on the bank, the party calls out to this new personage, but to no avail. Not wanting a ambush, Bofak runs up, battleaxes drawn, and rushes the small figure. A look of confusion grows on the dwarfs face as the body is nothing but a cloak stuffed with foliage. Seconds later, Bofak finds himself looking down the point end of a bow and arrow as a elf archer emerged silently from the Thornwood. Tensions rise as this new acquaintance begins careful introductions with the party when the sound of trees crashing resonate fifteen feet away. The mighty roar of a very large brown bear thunders through the rain and darkness as it lumbers forth and engages in bloodthirsty combat. The party springs into action, with the aid of their new Archer friend Pip Silvermane, and vanquish the huge beast, but not before taking some severe damage. Beat and bloodied, the party makes camp for the night as torrential rain pounds down on the land. Keeping watch throughout the night, the party begins to lick their wounds for another day of darkened rain.
Day 48
Waking to the very aromatic smell of fire roasted razorback and bear, the party consumes vast amounts food to fill their bellies. The now lucky party of seven sets sails again in the early morning. Eldrad pilots the raft this time and after a couple miles down stream a call for help can be faintly heard. A female voice carries on the winds as Cort’s muscles begin to tense. Could this be the missing apprentice Jelleneth or some other maiden in distress? The raft is docked in a clearing and the party begins to disembark when a shadowy figure emerges from the woods. Cloaked in a constant drizzle and the darkness of the early dawn, the one-eyed figure emerges like a demon from the grave. Two humans come flying out of the woods and unleash a volley of arrows at the heroes who decide to shove off and try to escape this ambush. The cloaked man begins to incant some ancient words and makes a couple gestures with his hands when suddenly; Eldrad, Darubian and Thoven are frozen in their tracks. The fire rages inside Bofaks belly as he never runs away from a fight and three against one is his kind of odds. Yelling at the top of his lungs, the dwarven fighter leaps off the raft and runs directly into the path of destruction, followed by Cort. Four more humans come out from the Thornwood and unleash volley after volley on the party who take many casualties. Not wanting to be shown up, Aiden and Pip draw their bows and return fire, trying to help out their friends who are being badly hurt in the exchange. Back and forth the blows and arrows fly as bandit and hero fall here and there. Summoning all of his strength, Cort yells out “In the name of Tyr!” and cuts deep in the cloaked figure. Groans from the cloaked man can be heard from Cort when he rights himself, points a finger at Cort and yells “Faint!” Cort drops like a ragdoll momentarily so the cloaked one has time to regroup his composure. Regaining consciousness Cort sees a frightening display before him as two huge black bat wings protrude from the cloaked man as he lifts off the ground and flies from the area like a black demon from hell. Minutes latter, the party finds themselves alone with six slain bandits before them. Healing of all sorts is performed as thoughts of what just transpired run through their minds. One thing for sure is known.
Someone, is after them! _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Mon Jun 21, 2010 1:36 pm Post subject:
06-17-10
Gathering their wits about them once more, the party continues onwards towards Thurmaster. Arriving in the early evening, they find themselves greeted by a very high number of soldiers and one Squire Marlen. A brief relapse of their events on the river and a forced march ensues rather quickly towards Count Parlfray’s keep in the Halfcut Hills. Talks of giants in the area are conveyed and bolstered about by the group as they make very good time, arriving at a spectacle to behold, a beautiful keep literally cut into the granite hillside. Seeing an old friend, Eldrad greets his new wizard teacher Tauster who ushers them inside the keep and to the great hall, where Count Parlfray is waiting. Shipments are paid for as talks of new threats abound in the hall.
“Four mangled farmers were found ripped to shreds!”
“Giants, the size of a house..”
“…made their way back to the Shrieken Mire.”
“The Redwood was on fire. No Festival going on.”
“Calls herself Queen of the Mire. Huge green beast!”
“Rumors are rumors. I lost my wife awhile ago.”
“They came from the north out of Howler’s Moor.”
“They haven’t arrived yet that band of acolytes.”
“Protect him with your life dwarf!”
Negotiations are finished as our heroes and a very young Lyntern find themselves under the employment of Count Parlfray in search of a lost band of acolytes of Tyr and Torm. Putting the party up for the night, they rest comfortably and awake to a new day and a new employer.
Day 49
A beautiful day begins as the sunrise casts colors of all sorts of hues on the Halfcut Hills. Meeting up with Lafayer, who arrived very early in the morning, the party receives some much needed healing and some potions of healing by the elderly Cleric, as ordered by Count Parlfray. With a naive 18-year old child in tow, the party sets out to Howler’s Moor, not knowing what lies ahead. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Tue Jun 29, 2010 1:50 pm Post subject:
06-24-10
Making good time in the barren wasteland, the party ventures out in search of the lost caravan of acolytes. Seeing a dark red cloak on the ground on a small ridge, they venture forth to investigate. Suddenly, three Gnolls come out of hiding and start attacking the party, viciously swinging their swords. One by one, the threat is put down when the real trap is sprung and a whole band of Gnoll archers flank the party and begin firing volley after volley of arrows. The sky is darkened from the mass of sheaves sailing through the air as they hit target after target. Lyntern, wanting to prove himself to the party, bolts out of formation and begins to attack the left flank. Bofak’s head begins to shake as he follows close behind, not wanting his newly acquired ward to fall on the battlefield. One after another, the hyena-faced assailants are thwarted. Licking their wounds, the party tries to catch their breath but to no avail as a pack of Death Dogs can be heard howling and charging towards them across the Moore. Picking up a couple Gnoll short bows, the untrained party begins unleashing all hell through the air at the two-headed beasts. Pip and Aiden take a couple down with ease as the carnivorous disease infested dogs gain ground at an astounding pace. On top of the party now, the dogs snarl and bite at anything that moves including the young fighter Lyntern who is the recipient of a very deadly diseased bite.
Minutes go by as the battle ends. The carnage is apparent as motionless dogs and Gnolls abound at the party’s feet, along with a motionless Lyntern who looks very sick. Sensing a serious infection taking place in Lyntern’s body, Cort begins praying and casting cure disease on the poor lad who, after a couple minutes, stands up, looks around and conveys his thanks to the party for letting him join them on this most wonderful quest. Lyntern’s spark for high adventure has truly been ignited from today’s events. Searching around the vicinity, the party sees two figures in the distance. Rushing to investigate, they come across two bodyguards from the lost caravan of acolytes, one dead and one on the verge of death. Saying his last words to the party the man dies at their feet.
“…pilgrims…taken…the red-headed man! …is eyes…they were alive, I swear…”
Bringing the bodies back to Parlfrey’s keep, the party arrives late at night and beds down for the night, but not before Thoven pulls Lyntern aside to instruct the young lad on the days events.
“You fought like a man out there; your father will be proud of you.”
Then, pulling him closer Thoven continues,
“BUT, you disobeyed a direct order from the Dwarf and very nearly got yourself killed! You were told to protect the archers and yet you rushed out to the melee, leaving the archers open to an ambush from our rear. If we had no healing potions you would have most certainly died on the field from the last Gnoll’s arrows. You didn’t learn your lesson and once again charged from our line into the pack of dogs when you were told to protect the Wizard. Again we needed to use valuable magic to heal your disease when you should have remained unharmed.”
Lowering his voice but not releasing Lintern’s hand Thoven’s gaze hardens.
“You are reckless! You may think yourself a good fighter, but we all fight better when we fight as a team. If you work for the good of your brothers in arms and fight alongside them you will emerge victorious; if you fight for glory and for yourself your comrades will leave you to die and let the carrion beasts consume your corpse.”
Thoven softens his gaze as he continues.
“Next time you go out you need your own shield, and a pair of soft leather gloves to help you hang onto your sword. No good will come of it if you keep dropping your sword like you did earlier this day.”
Releasing Lintern’s hand Thoven slaps him on the shoulder and finishes.
“A score of foul beasts lie dead by our hand. Let us celebrate the fact that they are dead and we are alive, but do not forget what I have said. I will not instruct you thus again."
Day 50
A meeting is held with Count Parlfrey, where the party conveys their findings of the lost acolytes and their dealings with the Gnolls and Death Dogs on Howler’s Moore when talks of new developments around the keep and the Shrieken Mire begin.
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri Jul 02, 2010 10:53 am Post subject:
07-01-10
The party settles in for a brief discussion about the plight of Count Parlfrey’s lands and what choices they have. Opinions fly left and right from everyone on how to overcome these giants that are menacing the countryside. Alliances are brought up as a solution along with trickery and of course sheer might. All seem to have their benefits and pitfalls. A new member, Adaxian the Gnome thief, finds his way into the party. A scout employed by Count Parlfrey to investigate the Shrieken Mire, he possesses knowledge of the fly infested swamp and a very deadly and ominous place in the Hardlow Woods known only as the Gleaming Glade, which he mistakenly leaks out to a very eager and ambitious Lyntern.
Day 51-53
Not wanting to be caught off guard in whatever endeavor they choose, the party spans out and takes a couple days to hone their skills in combat, faith and magic. Day after day, slain men, women and children are put to rest in shallow graves all attributed to the giants who are running rampant near Thurmaster and the Shrieken Mire. Every good account has its drawbacks. The faces of Cort and Darubian bear the pain of their personal ambitions as they help in prayer for the fallen.
Day 54
The party wakes up and makes their way to Thurmaster in search of supplies and a mirror of magnificent value as believed by Bofak. Deadly silence covers the area as no townsfolk are present. A chill runs through Thoven as he grips his halberd even tighter. Cautiously they investigate the village when a boulder comes sailing out of the sky and crashes into Tauster’s tower. Alarm goes up as the party knows they are not alone after all. Giants are surly about which is bad news. Even more, they notice a very large shadow up in the clouds flying high above. This could only be the legendary green dragon. Things could not get any worse when the entire town comes strolling back from the north as they were in hiding from the marauding giants. Quick thinking and actions are performed by the party as the sea of humanity bolts back to safety, the giants appear to leave and the green dragon is no more in site. This has truly been a terrifying way to start their day. Worried faces on the party begin to grow as they all ponder... "What have we gotten ourselves into?" _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Mon Jul 19, 2010 9:32 am Post subject:
07-15-10
Gathering their wits about them the party heads back to Parlfrey’s Keep to inquire about gaining entrance into Barranas’ store where a gigantic golden mirror was stashed in the back room that they think may be a way of attracting the elderly green dragon or for use as a possible trade. Negotiations continue as they finally gain access to the rundown general store via Lyntern. Not seeing how this massive mirror could be extracted from the small backroom, Pip looks closer and reveals a hidden secret panel to the room just tall enough for the mirror to be taken out, wrapped and loaded on a horse and cart. A fond farewell to the young fighter and the party finally makes their way to the edge of the Shrieken Mire. The foul smell from the swamp is revolting even from a distance. But the swarms of flies buzzing over the mire look like small storm clouds.
Stopping every so often along the northern edge of the Mire, the party unveils the reflective power of the golden magical mirror to the heavens in hopes of attracting the attention of Inzeldrin, the self proclaimed Queen of the Mire and a very large green dragon. Thoughts of their acts truly weigh on their minds as they cautiously wonder if summoning a dragon to them is such a good idea. A couple attempts are made but to no avail. The skies are clear but something else seems to have happened. Eldrad, Darubian and a couple others who peered into the reflective surface of the golden mirror begin to feel slightly odd. A feeling of loneliness or an empty feeling sweeps over them as life itself seems to have been exasperated from their living being. Night begins to fall on the land as the party reluctantly makes camp near the edge of the Shrieken Mire. Pip sets some alarm traps just in case they have some unwanted visitors in the night as they bed down next to the smelly bog.
Day 55
Dawn almost breaks on the horizon as the entire party is awoke by the screams of pain from Thoven who they see with five-foot spear anchored in his armor. Hissing screams sail from the dark swamp as a horde of Lizard men rush the party and begin to claw and bite their way through their defenses as a band of spearmen launch spears at prime targets. A massive battle ensues on the waterlogged land and as morning finally approaches, twenty Lizard men lay cut into bits at the feet of the heroes of Haranshire. Reviving more than half the party, who succumbed to the brutality of the cold-blooded assassins, they gear up for another day of journey into the depths of the watery grave of swampy mire only known as…the Shrieken Mire. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Mon Jul 26, 2010 2:21 pm Post subject:
07-22-10
Morning comes like a wave of humid despair as the party continues on through the Shrieken Mire. Led by the ranger Aiden and directed by Adaxian through the insect infested marshland, they begin to head southwest in hopes of avoiding any giants in their path. A couple hours goes by as Aiden relays valuable information of the lay of the land so as not to loose anyone to the wet murky depths, when the mud ridden soupy sound of Pip falling into a mud hole stops the traveling caravan in it’s tracks. Sinking almost all the way in in a matter of seconds, Thoven reaches down and grasps the young elf and quickly pulls him out to safety. A mud covered archer from head to toe stands before the party as they begin to chuckle from his now dirty state. Washing off their fellow comrade briskly, the party continues on their way, finally making camp about five miles in the mire as the sun begins to fall.
Day 56-57
Two days of travel ensue as the party navigates towards the swollen swampy river of the mire before turning south by south east where Adaxian first saw the huge winged creature known as Inzeldrin. Mid afternoon dawns on the second day, when they come to what looks like a colossal mound of earth set directly in the Shrieken Mire. Tieing a rope around his waist and advancing forward cautiously, Aiden approaches the natural formation and suddenly falls straight down into a pit and almost becomes impaled by a enormous looking spear. Upon closer inspection, it looks like the work of the marauding Lizard Men they first encountered. Quickly pulling the ranger out, they meticulously walk towards the outer ridge of the mound and stop when a voice from all around them and most importantly underneath then bellows.
“Welcome. I know you are there. Send in the Wizard!”
Adaxian and Aiden scout around the mound before Adaxian unknowingly falls into a hidden trap on the far side of the mound.
“Thanks for the snack, now send in the Wizard. Come in through the door!”
Eldrad, not wanting to brave this terror alone conveys his reluctance. They party final approaches a placed stone entrance on the backside of the mound and descend into darkness down a spiraling stairway. Coming into a massive shadowy cavern underneath the mound, the heroes’ blood turns cold as ice as the Queen of the Mire magically appears before them in all her glory. Relishing in her affect on humans, she sneers devilishly towards the party as almost half of them become frozen in a catatonic state, unable to move. Finally, Eldrad the wizard begins negotiations on behalf of the party and unknowingly all of Harranshire. After a couple minutes go by, Cort finally engages in negotiations as well and with his help, Eldrad strikes a deal with the Lawful Evil queen. Three for three is the price. Three years of servitude from Haranshire’s farming community for three Fomorian Giants.
The deal is struck but a test is needed for there is a fourth giant roaming the mire and with some loud incantations from the aging dragon, the entire party is instantly teleported to a dimly lit cave where a young Fomorian Giant begins to raise his heavy club and gnashes his teeth in rage. Knowing this is truly a test among tests, the party spans out around the large beast and begin to thrash and slice away at the gruesome hulk. Minutes go by as a the battle rages on. Crushing blows rain down on Thoven from above as he is almost wiped out and laid to rest in a single blow. Seeing the eminent turn in this battle, Bofak swings for the fences with his mighty axe and lays the final blow to the giant, cleaving his face almost in half as the sound of his body crashing to the floor resonates through out the cavern. Taking a second to breath after their triumphant victory over one Fomorian Giant, their relaxation turns to sheer terror as they hear the sound of the other three giants approaching the cave entrance.
Knowing they will certainly perish, they wait for their eminent doom to begin when the thunderous sounds of a torrent of wind breaks through the giants ambushing screams. All is quiet and time seems to stand still for what seems like an eternity. Then suddenly, the guttural sound of true evil can be heard outside the cave as the party clenches their very ears from the chaotic melodies of poisonous gas being thrust out like a cyclone ripping across the barren land. Gases fill the cave itself as they try to take cover and not breathe in the evil toxic vapors of the Queen of the Mire. As the gas finally subsides, the party finds themselves alive in an abandoned cave, surrounded by four dead Fomorian Giants. This truly will be a day to remember. How many can say they have lived to tell the tale of coming face to face with an ancient evil Green Dragon and a couple Fomorian Giants. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Mon Aug 02, 2010 2:02 pm Post subject:
07-29-10
Night comes quickly as the party tries to take the time to recoup their thoughts on the days events. Surely they should not be alive but here they are, resting in a humid cave on the northern side of the Shrieken Mire. Searching around for any signs of any surprises within the cave, Bofak and Adaxian locate what appears to be a natural underground spring deep beneath the cave floor. Bashing through the rock, Cort widens a hole and looks in the black deep. The more wilderness savvy members of the group soon ponder how such a spring could exist in the Shrieken Mire and not be affected by the water table of the swamp. A flicker of light or something deep in the depths triggers Aiden to whip out his fishing gear from his pack and lower away his hook with a little Fomorian Giant flesh attached as bait. Fifty feet of line goes below the water level when something hits the bait and then goes limp. Pulling the line to the surface, disappointment can be seen written on Aidens face as his hook was lost. Not wanting to give up, Pip comes up with an idea of using one of his arrow heads as a bigger and stronger hook. Another flesh baited hook goes down the watery grave as the party waits patiently for what could be fresh fish in their bellies. Dry rations only go so far and some nice roasted freshwater fish would serve as a nice reward for what they have gone through today.
Time seems to slow as not even a nibble takes place, when suddenly the fishing rod bends almost in half as something big appears to have hit the line. Pulling with all his might, Aiden brings his prize to the surface five feet at a time. Bubbles begin to erupt from the rock hole as Aiden pulls the last bit of line and to everyone’s amazement a geyser of water thrusts from the hole and hits the ceiling like a torrential fountain. The cave begins to flood almost immediately as the water table is higher than the floor of the cave. Quick thinking on the part of the party and one of the dead Fomorian Giants bodies is pilled on the gushing hole which stops the geyser, but not completely. Slowing the flooding to a trickle, they make camp outside the cave and wait till morning to see their situation.
Day 58-59
Awakened by the constant buzz of insects on the mire the party breaks camp after checking on the cave’s flooding which is raising but not totally flooding. An entire day is spent traveling north and out of the muddy swamp as they make camp on the edge of the mire. Arriving in Thurmaster on the second day, the party relays their tales to the townsfolk and are instant giant slayers of Haranshire and are herald as the saviors of Thurmaster. The night goes gloriously as the party takes a break from their adventuring. Even the ranger Shiraz celebrates the party’s victory by feasting outside the town with Oleanne and Aiden, but that too does not last long as Aiden’s eyes begin to widen as Oleanne and Shiraz tell him of an evil place deep inside the Thornwood Forest where they believe the source of the kidnappings in Haranshire are hiding out. The tale of Broken Spire Keep slips into Aiden’s ears as the night concludes.
Day 60-63
Taking full advantage of their position within Thurmaster, Pip, Adaxian and Aiden hone their skills over the next couple of days as the rest of the party holds court with Count Parlfrey as they dive into the deep dark family secret of Broken Spire Keep. A gift is given to the party in hopes of erasing the family’s dark heritage as talks of what took place many years ago transpires.
“It was built by Count Lothar Parlfrey.”
“…and then it just suddenly was destroyed!”
“Something very evil. Something beyond Evil!”
“Relocated the Parlfrey keep to the Halfcut Hills.”
“Bandits possibly using as a hideout, but that would be suicide.”
“Jelenneth could be there, along with the acolytes.”
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Tue Aug 10, 2010 8:51 am Post subject:
08-05-10
Day 64
The sun begins to rise as the party sets sail down the Woldcote River. Navigating this small river through the Thornwood seems no problem for Cort as he avoids small rapids and sand bars. A couple hours down the river and Aiden senses movement from the western bank while some of the others notice massive movement on the opposite side. Not wanting to get flanked out in the open, Cort maneuvers the raft to the western bank as they spring out onto dry land. Sensing danger they wait for anything that may try to surprise them, when the hair on the back of Cort’s neck begins to rise. An overwhelming terror grips the Lawful Good Paladin as an ominous voice begins to ring in his head.
“Run Cort, RUN or die!”
Immediately the Paladin begins to dash down the bank in sheer terror. Bofak and Thoven follow the fleeing Paladin in hopes of corralling him back when an arrow from the far side of the bank sails out of the brush and lands near the rest of the party. All but Pip take cover behind some of the trees when he lights an arrow and lets it fly over the river, aiming in front of the mass of movement in hopes of scaring away any unwanted guests. A quick slip on the muddy bank and the arrow goes long as the groan of something in the brush echoes across the river. Suddenly the sky goes dark as arrows fill almost every space from a massive volley. All but Pip are able to take cover as arrow after arrow slams into the lone archer. Every appendage of the elf has at least one arrow lodged into its marrow as he falls to the ground like a slain porcupine.
Hissing chants begin to swell from the far side of the bank when Bofak and Thoven finally stop Corts advances and bring him back to the party. Not wanting to stay here any longer than they have to, they jump back onto the raft and shove off as warning arrows are shot to speed their way. Several hours goes by as they try and recoup and treat their wounds when a low guttural sound can be heard a hundred yards away down the river. Advancing closer, they see that the river drops off sharply into a rather large waterfall. The current is strong in this part and it is all Cort can do to steer the boat to the bank, aided by several grappling hooks from some of the other party members. Tying the boat on the bank, they begin their journey into the dense Thornwood Forest where they only travel a little ways in before making camp for the night.
Day 65
Even though the sun shines brightly in the morning, its gleaming rays hardly penetrate the dense canopy of trees that shroud the Thornwood. Aiden leads the party through the Thornwood which becomes impassible at some points, making them backtrack and find alternate routes through the dark maze of foliage. Daylight almost comes to a close when the party notices a significant difference in the terrain. The grass and surrounding vegetation begins to take on a yellow hue of death the farther they advance until they come to what looks like a clearing in the middle of the Thornwood. Sending Aiden and Adaxian to investigate, they stealthily make their way through the blighted land and finally see their final destination…Broken Spire Keep. A quick surveillance of the outer perimeter by Adaxian and the party begins talks of possible scenarios to siege the keep and rescue a hopefully live Jelenneth and the missing acolytes and any others that may have been kidnapped in Haranshire. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri Aug 13, 2010 8:54 am Post subject:
08-12-10
Waiting for night to fall, the party makes their plan of attack. A small band led by Adaxian begins to sneak across the blighted open ground, searching for traps along the way. Finding and avoiding a ten-foot pit trap, they quietly continue towards the keep when the nimble thief falls directly into another pit trap full of sharpened wooden poles. Finally making it out of the trap, they continue on and almost make it to the corner of the keep when Adaxian’s eyes bulge out of his head as he knows he just stepped into another terrifying trap. Instantly the rope tightens around Adaxian’s foot and begins to drag him nearly a hundred feet to the edge of the forest and up a tree. Now battered and bruised from the ride, he begins to feel pain from a spear being thrust from the ground which was the second trigger of the snare spear trap. Hanging ten feet above the ground upside down, Adaxian begins to contemplate the complexity of the trap before blacking out.
“Who goes there?”
A voice from the broken tower echoes over the area. Making a quick decision, Aiden races towards the hanging gnome and takes out a bear skin. Throwing it over him he begins to growl in the night air like a wounded bear. Time goes by as Adaxian is finally freed and healed.
Regrouping, the party finally makes it to the keep’s walls and with grappling hooks and rope, makes it to the roof. Adaxian, wanting to redeem himself, lowers himself to the main courtyard and lifts the heavy wooden beam that was barring the front gates. The rest of the party quickly runs past a couple arrow slits in the front wall towards the open gate and find another pit trap in their midst as Bofak falls in head first. Suddenly one of the doors to the courtyard bursts open and bandits of all sorts rush out to the defense. Reaching down for every ounce of courage, the party prepares for what is going to be their hardest battle yet in Haranshire. Bandit after Bandit pour out into the courtyard to thwart the intruders. Spells are cast, Potions of Heroism drank, arrows shot, War Dogs bite and weapons clashed as combat ensues on many different levels of the keep. The only one not fighting was a young boy who retreated back into the keep after being ordered from one of the bandits.
“Go get the MASTER!”
One by one the bandits fall under the might of the party but not before receiving a couple casualties themselves. Aiden, Pip and Adaxian come close to death before the dust settles. Silence grips the party as they reform their defenses and analyze their situation. Three party members badly hurt, the wizard down to one magic missile spell, the cleric down to one cure light wounds spell and Cort, with a ever growing feeling of Evil approaching, which can only be the shadowy demon he faced before. _________________ "Identity confirmed...welcome agent."
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Fri Aug 20, 2010 8:50 am Post subject:
08-19-10
Minutes tick by as the party prepares themselves for the demon lord himself. The courtyard door thrusts open as Cort rears back his sword and unleashes a fast attack at anything coming out. Hitting the rotting flesh of one of three Zombies, Cort’s eyes begin to widen as another courtyard door opens and another three Zombies pour out followed by the evil cleric Ranchefus who tries to cast a spell on Daurbian who shrugs it off with a smile. Time seems to stand still as blades and arrows of all sorts find their mark on the rotting corpses of Zombies. Putting down two of the foul spawn, Cort makes eye contact with the demon lord and throws caution to the wind as he charges with all his might to engage him. Not wanting any more spells cast their way, Darubian casts a Silence spell on the dark lord but misses his mark slightly. Minute after minute go by as Zombies are being brutally slaughtered when Ranchefus throws his cloak out and utters a single word under his breath. Instantly a pair of giant black bat wings project out behind him and he sails into the air and near the now battered front gate.
After the rest of the party finish off the remaining Zombies, Pip and Aiden race towards the front entrance in hopes of spying the evil creature. Seeing Ranchefus, Pip unleashes one of his arrows at the cleric which finds its mark, disrupting his animate dead spell and utterly saving the party from another mass attack. Cort bounds towards the front gate, knowing this is a do or die situation, and once again engages in combat with the priest. Sneering his teeth the creature raises his footman’s flail and delivers a crushing blow to Cort’s mid region causing his body to go almost completely limp momentarily. Reaching down in his soul, Cort’s eyes regain focus and counter attacks with a stabbing assault. Screaming out his Gods name in pain, he impales the evil cleric with all his might with his sword. Blood begins to drip off the sword’s tip after retracting it from the cleric’s semi-warm corps. Eyes maddened with pleasure, Cort takes a final swing and lops the head of the demon clear off his torso as proof of the party’s accomplishments.
Clearing the courtyard and searching through the upper level of the keep, the party encounters a young boy, Heydrus, who draws the party a map of the lower keep’s dungeon and gives to the party in exchange for his freedom. Barring key strategic locations within the keep the party rests for the night in hopes of no more encounters as they are very badly beaten and bruised.
Day 66
Morning comes very soon and spells are learned and cast. All eight pairs of eyes look down at a pile of weapons, jewelry and items that Eldrad has deemed magical. Wounds are healed as the party decides their next plan of attack before they venture forth into the lower depths of the keep. Everyone’s thoughts are on what awaits them underground along with one side thought from Darubian.
Joined: Mar 12, 2008 Posts: 355 Location: Blaine, Minnesota
Posted: Wed Sep 01, 2010 2:34 pm Post subject:
08-26-10
After a brief discussion, Cort decides to position himself in the tower as a lookout for the entire party. The rest of the party makes their way down the spiral stairway and to the lower level of the keep. Minutes fly by as they scour the lower dungeon. Meeting no resistance everywhere they venture, they run across room after horrifying room. Evil shrines of death cults and blood, a massive grave of the keep’s eldest residence’s skeletons piled knee high, and an old wizard's chambers with the remains of its occupant brutally slain by something purely evil lie within the keeps walls.
Making their way to the jail cells, they encounter a very deranged and wildly crazy jailor who literally almost chokes the life out of Bofak as she lies prone on the ground, a garrote around the dwarf’s throat, and uses him as a shield. The party quickly dispatches her and her guard dogs as they continue through the darkened corridors. Adaxian, sensing something abnormal in the stonework of one of the walls, finds a hidden secret door and using one of the keys from Ranchefus, unlocks the door and knowingly unlocks the magical trap it concealed. A sudden shutter of pain runs through the gnome’s body as a blast of frost impales him. Recovering from the effects, he stumbles upon a rather large chest. Using a second key from the evil priest, he again unleashes another barrage of cold and falls unconscious. Seeing the unlocked and untrapped chest, Pip opens the lid, only to have a poison needle jet out and almost hit him squarely in the jugular, which unbeknown to him, would have certainly extinguished his life. A vast array of treasure is uncovered within but one item alone holds an immense value. A small blue tattered book rests at the bottom of the chest. When examined by Eldrad, a very broad smile begins to form on the wizards face.
Meanwhile
As the messenger leaves his chambers, the humble priest begins his dailey prayers.
“Yes lord. I shall serve you as no other. Your power over all is mightier than all the deities above and below. I give you my life, my soul and my everlasting devotion to your works oh Dark Sun. You have called upon me to lead the way of turmoil and strife, lies and deceit. Now is the time when we rid the good that rests in these lands. For only you oh mighty Cyric shall sit on the highest throne of thrones. Grant me the power to strike down your enemies in your name oh Prince of Lies for non shall stand in the way of your great plan. I am but a pawn in your game of deception and those around me will feel the sting of your wrath. Blessed be you and I who serve.”
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